Benefits of Lost Chainspell in DRS
Most spells casted are instant.
Healing potency not affected and can use AOE-heals while moving.
Last for 30s, all 20 charges can last from start to clear.
Benefits of Lost Seraph Strike
Gap closer oGCD ability
Damage potency higher than Chainspell with healing potency reduction drawback
5000 MP consumption
Overall damage output for Lost Seraph Strike is higher by potency. WHM benefits from using Lost Seraph Strike by pairing up with Thin Air. Whilst other healers may benefit from Lost Chainspell as it is not heavy on the MP consumption throughout a lockout. Ideally, a healer should consider putting Lost Chainspell or Lost Seraph Strike as a primary duty action while other spells such as Lost Arise, Lost Spellforge / Steelsting may be allocated into the secondary slot.
Lost Reflect is a Lost Action
Consumes one duty action slot
Not able to consume all 99 charges
May keep clicking to ensure Reflect is applied to self
Takes up 8 capacity in holster
Light Curtain is an Item-Related
Frees up 1 duty action slot. May keep essential Lost Actions instead.
Limited charges based on how many in holster
Should avoid renewing too quickly to conserve charges
Takes up 1 capacity per item. May bring up to 10 to be safe
1st Action: (anything)
2nd Action: Lost Reflect
If the Healer wishes to keep a DPS duty action, they will need to remove Lost Arise even if it has 5 full charges. Lost Reflect has the highest priority when it comes to reflection.
1st Action: Lost Seraph Strike or Chainspell
2nd Action: Lost Spellforge (whoa no one died!)
Item slotted: Light Curtain
Unlike the spell, Light Curtain is an item and there is a hard limit on how many can be brought into the fight. Since Light Curtain acts the same way as Lost Reflect, this healer can bring up to 5 Light Curtains, since there are only 4 attacks to resolve.
Pro: You do not need to worry about the limited charges. It is impossible to finish all 99 charges in 1 DRS Lockout.
Pro: You can keep refreshing Reflect on yourself without worry.
Cons: You need to sacrifice one Lost Action slot. In Boss #2, this isn't a problem. However in Boss #4, some Healer may choose between having a DPS action and Lost Arise both at the same time. Using Lost Reflect here means the DPS action will be compromised since Lost Arise has more potency when a DPS is revived.
Cons: One Lost Reflect is 8 capacity. Although it sounds heavy, it's way heavier than Light Curtain because you only need to use the most 8 Reflects in the entire raid.
Pro: Since it is an Item-Related, Duty Action slots are freed for essential Actions used throughout the raid.
Pro: One Light Curtain is 1 capacity.
Cons: There is a limited quantity you can bring in, making Reflect charges limited. You can only renew it depending on the quantity that's brought into the fight.
If you're fresh and doing this for the very first time, we suggest Lost Reflect action instead. Get the hang of using it and how to resolve the mechanic.
Having to experience B2 a little more often, you will know how to allocate your Lost Actions throughout the encounter - go ahead with using Light Curtain as the alternative.
Light Curtain has better duty action allocations for raiding.
One important note about Reflect. Regardless the Lost Action or item, pre-casting Reflect is important. If you see the AOE telegraph and cast Reflect, you'll die instantly. Reflect has a 1 to 2 second animation lag before the buff. Ideally when you see the Orbs (B2 or Mino) immediate use 1 Reflect cast and go into the AOE till the mechanic resolve.
No, please. Let your co-healer assist you with that. Each party have healers both assigned to a different Lost Action. Always refer to the spreadsheet to confirm. If you mistakenly brought the wrong Lost Action, let the Moderators know during the run and they will know how to manage it. Remember to update your saved holster loadout to the correct ability.
There is not much need for Lost Full Cure throughout the raid since other mitigations like Aethershield.
Raidwides in DRS do not hurt that much with Aethershield to the point that Lost Full Cure would be necessary. The additional buffs (Auto-Potion & Auto-Ether), although useful, would arise issues such as over-buffing.
The space used for Lost Full Cure can be used to carry more Lost Arise too, which can make a huge difference in prog and clear.
Rather than a question, this is something that we've noticed Healers struggle with. There are 2-3 parts in the fight that requires Esuna.
Blue Golems (x2) will cast a targeted Tank Buster around the MT. It will cause the player to also bleed so Esuna this off.
Traps throughout the entire encounter, including in Minotaur
Cleansing Strike in Boss 4. This skill hits x3 times, which means 3 Doom to cleanse. Healers should take note who is taking the boss and help Esuna the tank.
Yes, you may, but you cannot use Lost Arise at all. In DRS, raising is limited to only 4 ways to resurrect:
Resistance Reraiser success chance
Lost Arise success chance
Lost Sacrifice confirmed chance, Tank may get doom.
Healer LB3.
Something to take note of; we do not assign DPS-essence Healers for our DRS runs. If you are registered as a Healer, you are expected to use Pure Essence of the Divine and Lost Arise.
Simple, buy more on the market board. If you do not have time to farm for Bozjan Clusters, then spending gil will be the second-best option. Pure Essences are mandatory for Healers.