Dunno what of Malediction - Raidwide
Weave Miasma - Lanes will be pulse 2 sets of AOE based on the order of the symbol seen at the North from the top down (regular)
Inverse Weave Miasma - Lanes will pulse 2 sets of AOE based on the order of symbols, starting from the bottom up. (Inverse)
Summon Adds - Bloody (Red) Wraiths (kill it). Misty (White) Wraiths (heal to full or use Benediction. Check roster for Benediction rotation)
Ruins of Malediction - Long Cast, must be interrupted.
Inverse / (Regular) Weave Miasma + Summon Wraith.
Some random large cone attack
Ice Spike - Buff on the boss that reflects damage received to the player.
Some Malediction - Tank Buster
Mechanic Repeat.
Phantom is an ashkin or an undead. The debuff applied by Lost Banish III will increase the damage received by 10%. Team A Healer is assigned Lost Banish III and it's compulsory to have that skill in the holster ahead of time. How to use Lost Banish III. This Lost Action is used at the start of the rotation as the first GCD. Banish III is renewed at approximately 10s left into the buff. This is important since the debuff space on the buff can be overwhelmed by DoTs. To ensure that Banish III is successfully applied, the assigned Healer should renew early.
Each lane will have two symbols displayed at the start. The symbol on top will happen first, followed by the bottom symbol. These symbols have different AOE hit zone:
Ring - moving down the lane from the top to the bottom
Circle - a large circular AOE moving down the lane from the top to the bottom
Square - x3 pulses of the entire lane
Possible patterns are shown in this order.
This time the mechanic begins from the bottom-up.
The boss will go to the middle and cast Malediction of Ruin. It is a long-casting enrage.
Bloody Wrath (Red) - kill these.
Misty Wrath (White) - heal these.
Teams with WHM may use Benediction on the targets, while team(s) without a WHM can hard heal the Misty Wrath. Once all the Wraths are cleared, players should Interrupt this ability.
The Boss has a buff called, Ice Spike. Any damage dealt to it will be reflected back to the player.
Tank on Dispel duty from Boss 2 can retain it in their holster to dispel Ice Spike.