Empyrean Iniquity (Raidwide + Bleed)
Queen's Will (Simple Chess)
Cleansing Slash (x3 Tankbuster with Doom inflicted)
Healers must Esuna or Bards may use The Warden's Paean
Empyrean Iniquity (Raidwide + Bleed)
Queen's Edict (Super Chess)
Queen's Will involves two major mechanics:
Northwain's Glow - 3/5 of any cardinal of the arena is unsafe.
Two Beck and Call to Arm - The Queen will tether to a pair of Chess Pieces. Chess pieces will walk a certain number of steps based on the dots seen on the tethered Chess piece.
East and West will start first
North and South will resolve last
In the first movement, players need to identify quickly the East and West Chess Pieces as they always walk into the board. Northwain's Glow orb will spawn and identify quickly which side the lines do not intersect. Safe location will be on either cardinal of the arena while remembering the row and column is not safe from the E/W Chess Pieces.
Before the second movement, players just need to observe the column where the North and South Chess Pieces will stop at. Since Northwain's Glow has resolved, there is plenty of space to stand at.
Stand near "D"
[2nd safe] - away from D
Simple Chess callouts are very difficult due to the RNG placement of all 4 chess pieces on top of the Northwain's Glow.
Ideally, use the animation to recognize the order of mechanics that resolve in each step.
There are several approaches to handling Queen's Edict. Let's take a look at the breakdown of this mechanic first
All Players are given 2 debuffs, each with a different number that always adds up to 5, 6 or 7. For example: "5" can be 2+3 or 3+2. The debuff order matters as it determines the number of steps you will need to take on the first movement
All players must end on the same safe square glowing at Waymark 1 or 4.
Tethered pieces will walk and blast the lanes.
Last attack will make the entire room unsafe, all players must walk into the safe square with the remaining number of steps.
Odd total is always Black Tiles
Even total is always White Tiles
The order of the debuff is extremely important. The debuff with a lower countdown determines the required number of steps to be taken - no more no less. If you resolve the steps accurately without getting hit by any Chess pieces, you have successfully cleared the first step. Players need to be mindful that the chess pieces can still hit you if you are on the wrong square (row/column). When the entire arena glows, all players must move towards the glowing square while meeting the steps requirement.
Any players outside of the square will die.
Queen's Edict
Players are given 2 debuffs. Total buffs to be added up.
4 Chess pieces will appear with # no. of steps
Blue Safe square will appear (all players must end there regardless # no. of steps)
E/W chess pieces will move. Players are NOT stunned.
After the starting square glows, Players resolve 1st debuff by moving the required number of steps.
N/S chess pieces will move. Players are stunned
After being stunned, Players resolve 2nd debuff by moving # no. of steps into the Safe Square.
The Final edict will resolve; any players not in the safe square will die.
[Furthest / 2nd furthest] row safe
We always take the row far from the safe square for shot calling.
5 stands [here]
6 stands [here]
7 stands [here]
Walking towards Column [B/C]
Players must quickly calculate the total debuff value and stand in the designated squares indicated by the shotcaller who will be jumping.
Disclaimer: This callout is a sample of how we conduct it in our runs. It may vary on the actual run
Relentless Play #1
God Save the Queen (Heavy Mitigation + Bleed)
Relentless Play #2
Empyrean Iniquity
Queen's Edict (Super Chess)
In all Relentless Plays, there will be a combination of B2 (Savage) and B4 (Normal) mechanics in quick succession or together. All players must be familiar with Boss 2 mechanics prior to this fight. Here in the first Relentless Play, there will be the following mechanics:
Gunner with Weakness (weakness gap)
Gunner with E/W Automatic Turrets
Warrior with Weight of Fortune (Winds)
Northwain's Glow (B4)
Reversal of Forces (some players may be tethered to Warrior)
Northwain's Glow orbs will appear.
Identify safe side from the lines
Tethered Players go into Green, non-tethered players go into Purple
Point Gap to NW > Winds will resolve > 2sec later Gunner resolve
Point Gap to Turret (E/W)
2 Chess pieces spawns
Gunner at NW (remember)
Warrior at SE (not important)
Reversal of Forces (Tether)
Tether to Green, no Tether to Purple
Northwain's Glow (one cardinal side safe only)
Weakness debuff appears (Weakness Gap mechanic)
Queen's Shot (gap to Gunner)
Turret's Tour (gap to Turret)
Tether to Green. No tether to Purple
Go to [cardinal] away from Northwain's
Gap to Gunner (NW) - Queen's Shot
Gap to Turret - Turret's Tour
Immediately after The Queen cast God Save the Queen, a heavy-hitting raid wide that must be shielded and mitigated, a duty gauge will appear starting at 97% full. At the end of the cast, she will perform a slow cast, Maelstrom Bolt. 5 Ball Lightnings will spawn at random locations that must be Reflected by the Healers (H2). The blast radius is large and will kill any player without Reflect instantly; these strikes also ignore Transcendence should Reraiser proc. Meanwhile, The Queen will receive 4 buffs that must be Dispelled by the Ranged of every team.
When Healers reflect is successful, the Ball Lightning will drop a Lightning Bubble will add resistance to Maelstrom Bolt and Empyrean Iniquity, while Ranged Dispels will reduce the damage of the upcoming Empyrean Iniquity. Should the buffs remain on The Queen, it could lead to an alliance wipe.
Large Lightning Orb appears - Healers (All H2) need to Reflect
Queen receives 4 buffs - All assigned Ranged need to Dispel
Safety Bubble appears - All players must get in to survive next raidwide
Do not cast Lost Dispel on Ball Lightning.
God Save the Queen (heavy mitigation)
Ranged (x6) to Dispel 4 buffs on Queen
Healers (x6) to Reflect and move into a lightning orb
All other players must evade the blast zone
When players see the Bubble appear - get in to survive next raidwide.
Healers prepare Reflect
Ranged standby Dispel (on The Queen)
"Papa Duck" / "Mama Duck" will stand on a random Ball Lightning for the Healers to gather.
Reflect Callout: Reflect near/on Waymark #"
Non-reflects must avoid the said Waymark.
Relentless Play #2 can be very tricky to dodge and may result in very unusually small safe zones to dodge. It is good to memorize the combination of mechanics in this Relentless Play:
Soldier - Double Gambit (pieces don't jump)
Knight - Optimal Offense (always with shield, KB from centre, away from LoS of orb)
Queen - Judgement Blade (3/5 of the arena is not save)
Gambits - two pieces are tethered, look for the untethered pieces and remember their spots.
Queen - 2nd Judgement Blade + Pawn Off (tethered chess pieces will be unsafe)
Remember that in this Knight phase, it is always knockback from the centre. The Queen will leave the arena with Judgement Blade swords to avoid. The KB from the centre and Queen's cleave happen both at the same time. So getting knocked into a safe area is important. Take a look at the GIF above, to have an idea of the sequence of mechanics.
The second Judgement Blade can be a little tricky. Remembering the untethered chess pieces are important. There are times, the safe location could be a tiny spot or if you are lucky, you may get a large area that is safe from the Pawn Off AOE and Queen's dash.
Orb will appear > Queen appears at random edge
Queen's swords will appear (avoid that side) > Knight charges through
KB from the centre
Gambits will tether > Queen reappears with new swords.
Run to untethered Gambits, away from Queen's Blade
Empyrean Iniquity
Knockback from the Centre
Get knocked towards [waymark]
Go to safe gambits [waymarks]
Stand towards [waymark] or shot call will be jumping
Queen's Edict (Super Chess) - potion window or Healer LB3
Cleansing Slash
Relentless Play #3
Reflect and Dispel
Empyrean Iniquity (Healer to hold back 2min CD buffs)
Relentless Play #4
Relentless Play #5 (Soft Enrage)
Relentless Play #3 is simple to call out and dodge. It contains the following mechanics:
Knight with Optimal Play
Gunner - Automatic Turret (B2)
Maelstrom Bolt - Reflect and Dispel
Knight - Optimal Play (Shield/Sword) + 3 nails
Gunner - regular Automatic Turrets
Reflect and Dispel
Empyrean Iniquity
Knight - Optimal Play + 3 nails
Sword Omen - radial attack around knight (out)
Shield Omen - donut attack a round the knight (in)
Gunner - Automatic Turrets
Normal dodging
Reflect and Dispel
Lightning Bubble Safe
Empyrean Iniquity
All players stand on [waymark] to bait Knight
Shield/Sword Omen with 3 nails
Sword Omen: [go towards waymark]
Shield Omen: [go towards side of knight, stay close]
Gun Turrets - dodge accordingly
Healers and Ranged prepare Reflect and Dispel
"Papa Duck" / "Mama Duck" - Reflect near Waymark #
This is the 2nd last Relentless Play before the soft enrage. The key mechanic that often kills players is the Icy or Fiery Potent paired with the bombs. These are the list of mechanics in this Relentless Play #4:
Warrior - Bombslinger
Warrior - Reversal of Forces (Tether)
Soldier - Icy / Fiery Potent
Queen - Heaven's Wrath (KB from the line)
Reversal of Forces - Tether Appears
Heaven's Wrath - KB from line
Elemental Potent - Fire or Ice atmosphere seen (not resolve)
Knockback resolve - players to move into big or small bombs
Elemental Potent
Fire: Don't move (after fire resolve, quickly move to bomb)
Ice: Keep moving (may walk towards bomb until Icy is over)
Bombs - move into safe accordingly
Bombs appearing.
Tethers to [big/small], non-tethers to [small/big]
KB line - get knocked towards your bomb
Potent:
Fire - stop moving (do not adjust towards bomb yet)
Ice - keep moving (may adjust towards bomb)
Adjust to bombs:
If you fall first - move to safe
This soft enrage, all 4 chess pieces will return and will cast consecutive raid wides throughout the encounter. At this point, healers should stop DPSing and constantly heal members. The remaining Limit Break charges will go into Healer LB3 or Tank LB.
Empyrean Iniquity here must be heavily mitigated. Since raidwides are consistently going off, healers may start to feel the burden on topping players off while the Bleed is still active.
x8 Raidwides
Gunner - Queen's Shot x2
Soldier - Blood and Bone x2
Warrior - Blood and Bone x2
Knight - Blood and Bone x2
Empyrean Iniquity (heavy mitigation)
x8 Raidwides
Gunner - Queen's Shot x2
Soldier - Blood and Bone x2
Warrior - Blood and Bone x2
Knight - Blood and Bone x2
God Save the Queen (long cast enrage) - all players switch to DPS.
Prepared by Berry Venus.